Wednesday, April 17, 2024

"Have To" Conferences vs. "Want To" Conferences



I've recently returned from the Museum Association of New York (MANY) annual conference.  It was a fun and fulfilling event, filled with interesting people, strong session content and keynotes, and a solar eclipse!

It made me think of how often I hear colleagues grudgingly describing some other museum conferences as ones they "have" to attend, as opposed to conferences they "want" to attend.

So what are some of the qualities of conferences (like ACM's InterActivity or ECSITE) that I enjoy, learn from, and WANT to attend?

Size Matters
In my opinion, there is such a thing as a conference that is TOO big. I don't like the feeling of constantly being engulfed in a sea of attendees madly rushing around.  Also, it's often hard to find people in a big mob. I prefer the much less overwhelming regional conferences or the smaller national/international events.

"My" People
Does it feel like the people you meet during a conference have similar interests and concerns?  Or does it feel like you might have wandered into an event where everyone is in a different business than you are?  Some conferences are geared more toward directors, while other gatherings feel more diverse.  I relish reconnecting with trusted colleagues, but I also want to attend an event to expand my network and meet new like-minded folks.

Content is King
In addition to the social aspects of conferences, I want to learn new things and expand my professional knowledge. Are the sessions filled with new and challenging ideas presented by a range of practitioners?  One nice feature of the MANY Conference is that they convert the highest-rated sessions to online presentations so people who couldn't attend the physical conference can still access high-quality content.

Who Cares?
Last but not least, are you left with the feeling that the event organizers actually care about you and your conference experiences?  I've stopped attending some professional gatherings <cough> AAM <cough> where I've felt like the interests of directors and large museums take precedence over exhibit folks and independent museum professionals.


What do you think?  What are the things that make you WANT to attend a conference?  Let us know by leaving a comment below!



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Saturday, April 6, 2024

Learning About Creative Partners in Bulgaria!


I've just returned from Pleven, a city in northern Bulgaria, where I helped lead a week-long series of professional development workshops (called MUSE Academy) for Bulgarian colleagues working in museums and allied cultural organizations across the country.

One of the things I've been thinking about after this most recent trip to Bulgaria is how to recognize the four qualities that make great Creative Partners.

For me, the best Creative Partners are the ones that 1) Have Fun; 2) Think Big;  3) Work Flexibly; and 4) Get Stuff Done.  Below are some of the ways that the MUSE Academy fostered Creative Partners, and the four qualities below are important indicators to keep in mind when working with partners on any creative and challenging project.


1) Have Fun
My memories of working with my two MUSE Academy co-instructors, Christina Ferwerda and Jamie Lawyer, are filled with laughter.  We all really believe in working hard during our trips to Bulgaria, with extensive planning ahead of time. And yet, our work is enjoyable because we have fun together.




2) Think Big 
Our creative partners at the America for Bulgaria Foundation sponsor the MUSE Academy, and we are so lucky to have Nadia Zaharieva and Yuliana Decheva as the point people from the Foundation driving everything forward.  Nadia and Yuliana push us to "think bigger" and to create more opportunities for the MUSE Academy participants, in turn building even greater capacity in the Bulgarian museum and cultural sectors.




3) Work Flexibly
Unexpected events occur in every project I've worked on. Our time in Pleven was no exception, as a few "Bulgarian surprises" came up during our week there. Despite this, I was sure that my Creative Partners would be flexible and figure out ways to overcome any challenges rather than complaining or pointing fingers.




4) Get Stuff Done 
Можело is a Bulgarian word meaning roughly, "This can be done!"  We strive for a spirit of Можело during our week together with MUSE Academy participants -- to push against the notion of "This is not possible" and to accomplish a lot together and challenge ourselves creatively.





Here's hoping you can find wonderful Creative Partners that meet all four of these criteria when you put together your next project!






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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Tuesday, March 26, 2024

Museum Video Conversations on YouTube


Over the past few years, I've been fortunate to chat with museum professionals from all over the world on my POW! YouTube channel.


There is a growing library of over 100 videos to choose from, so why not browse the POW! YouTube channel and discover the latest conversations with museum colleagues?  And if you have recommendations for people I can bring to YouTube (maybe even yourself?) please let me know!




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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Monday, March 18, 2024

Back to Bulgaria for MUSE Academy 3!


I'm super excited to be heading back to Bulgaria in just a few days to kick off the THIRD edition of the MUSE Academy program sponsored by the America for Bulgaria Foundation (ABF).

The MUSE Academy will equip Bulgarian professionals from museums and other cultural organizations with the tools to create compelling exhibits and tell powerful stories that will keep visitors returning for more.

I am doubly excited to share the MUSE Academy teaching stage with colleagues Jamie Lawyer and Christina Ferwerda!

Check out this recent article from the ABF website, which shares more information about my work and the MUSE Academy. Also, follow me on Twitter (X), Facebook, and Instagram, where I will post live updates from Bulgaria!

Right after we return from Bulgaria, Christina, Jamie, and I will present a session about our work in the Balkans at the annual Museum Association of New York (MANY) Conference in Albany titled "Six Things that Three Americans Learned About Museum Capacity Building in Bulgaria."



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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Thursday, March 7, 2024

Small Museum Spaces = Big Visitor Experiences



On a recent visit to the Museum of Fine Arts (MFA) in Boston with my family, I was impressed by not only the big exhibition galleries and art but also some smaller, more intimate exhibition spaces.

In particular, the Musical Instruments gallery was a perfect "right-sized" museum experience.  As you can see by the section of the museum map from the MFA below, the space is barely bigger than the nearby ticketing desk area.



However, while small, every aspect of the Musical Instruments gallery was polished to jewel-like perfection.

To begin with, the space was slightly off the main entrance and easily missed if you were rushing into some of the special exhibition galleries.  Unlike most of the galleries in the MFA, Musical Instruments was sealed by a heavy glass door that blocked out the sound from the rest of the museum.  This was highlighted by the soft music playing inside the gallery --- very appropriate considering the subject of the gallery's contents!

The instruments on display were unusual and interesting (like the ceremonial trombone pictured at the top of this post). Because the space was small, with only a few other people inside, it rewarded careful observation and concentration. Minute details that might otherwise be glossed over in the hustle and bustle of larger MFA galleries were instead admired and appreciated.



The Musical Instruments gallery experience felt like an exhibit oasis in the middle of the MFA.  As a visitor, I appreciated the respite and felt recharged to explore some of the bigger, busier galleries.

So here's to small museum spaces!  How might you add a small or quiet moment to your museum or to your next exhibit project?




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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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Wednesday, February 28, 2024

Exhibit Design Inspiration -- Decisions, Decisions!


Sometimes as part of a museum exhibit experience, we'd like the users to make a choice of some sort -- "Which historical figure do you want to find out about?"  "Choose one of these six minerals to test ..." "Did your animal survive the winter?" and so on.

While these kinds of decision points as part of an interactive experience can be handled by a digital/computer device or (gasp!) some sort of Artificial Intelligence application, I'm a big fan of a decidedly more "old school" analog approach -- incorporating the devices used in board games (dice, spinners, flippers, carnival wheels, etc.) to provide different content or experiential choices for museum visitors.

Why use things like dice or spinners in an exhibition instead of a randomized digital equivalent?

Here are a few reasons:

SOCIABILITY 
Watching a spinning carnival wheel or having several people throw dice to make a choice in an exhibition is inherently a more social experience than one person hunching over a touch screen.

SUSTAINABILITY
Spinners or dice don't need to be plugged in.

ACCESSIBILITY
Physical selection devices can be used by people with a wide range of abilities.  For example, all these "old school" game devices can be set up so that users with low or no vision can still participate.

SCALABILITY
Game elements can also easily scale up or down. Large-scale game elements add to the "sociability" factor mentioned above.

Check out this example below from a nature game (about geese!) I saw during my last trip to Bulgaria.



TESTABILITY
Simple selection devices can be easily mocked up when testing exhibit prototypes, or just by doing a quick Google or Amazon search for "game piece suppliers," you can find lots of good places to buy all sorts of pieces to use for testing or in finished exhibit components.

In that regard, while researching this post, I came across a great website boardgamegeek.com. In addition to having all sorts of information about, and reviews of, board games, the site also has this handy webpage that provides an alphabetical listing of online outlets that sell game pieces and related materials. 

FAMILIARITY
Most, if not all, of your museum visitors will automatically know how to use a carnival wheel or set of dice.

MAINTAINABILITY
Last but not least, these low-tech items are very durable and easily maintained or replaced.  Even better, all of these items can be self-contained -- that is, without loose parts.  Even dice can be put into spinning cages or the awesome Pop-O-Matic, so they don't go astray.



So, why not take a chance (roll the dice!) and incorporate some "old school" physical game elements into your next exhibit design or prototyping session?






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Paul Orselli writes the posts on ExhibiTricks. Paul likes to combine interesting people, ideas, and materials to make exhibits (and entire museums!) with his company POW! (Paul Orselli Workshop, Inc.) Let's work on a project together!

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